Jake Loranger

Professional composer, producer and sound designer currently available for contract work


Recent Work

Ebb and Flood

Ambient track for the visual novel Momotype by Rimatoad and GlazedGoose.

Previous Work

Desync

Original theme music for the podcast Asynchronous, a video game catch-up show!

RE:REFRACTOR

A remix of one of my tracks from Simulant Rain, commissioned for the podcast Ten Very Big Books.

Simulant Rain

A concept album about escaping a false reality. Heavily inspired by game OSTs like that of Hyper Light Drifter.

Pictures of the Sky

A solo piano album that I wrote as a study in composition.


CONTACT

Discord: @amrnthne#9499
Twitter: @_amrnthne
Email: [email protected]



ABOUT

I'm a self-taught composer, producer and music nerd, based in Washington State. Though I haven't received a formal music education, I'm very passionate about music, and I've spent about a quarter of my life devouring as much information about it as I can find.

I'm now producing music for games professionally, as well as doing some sound effect work. In my free time I like to cook, play games, and study things like linguistics, philosophy, and—of course—music. Told you I was a nerd.


Sound Effects

While I'm primarily a composer, I was offered the chance to try my hand at sound design on one of my early projects, and I now produce SFX in addition to music.

Most recently, I contributed several sound effects to the game Blue Flame by Fox's Sake Studio—here's a link to its Steam store page and a few selected effects from the game.

Blue Flame on the Steam store

small-explosionA barrel exploding and the debris falling.
spikeA spike extending and retracting.
warpSomeone casting a teleport spell.